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Blanthorn

J3
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About Blanthorn

  • Birthday 07/10/1993

Contact Methods

  • Website URL
    https://www.reddit.com/r/Ooer/
  • Steam
    bovine3dom

Profile Information

  • Location
    Iraqi Kurdistan, Manchester, Lancs
  • Interests
    Philatery, Campinology, Cloud Spotting

Administrative Groups

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  1. Our modpack has been updated; please update now. The following changes have been made: Added: fps_intensive_optionals/ @jsrs and compat mods for RHS @blastcore As we said with the WW2 missions: please do not run these modifications if you have a slow machine (e.g. anything less than 40fps in operations) as your poor performance may drag other people's down too. 3LSR and REME will be monitoring server and client FPS. These modifications may be removed if a significant drop is seen. Updated: @16aa_thirdparty - added ITC Land Systems after it passed 3LSR testing Size of update: ~5MB mandatory; ~2GB optionals. (NB: the small update to @16aa will probably come on Sunday afternoon - keep an eye out for it!)
  2. Our modpack has been updated; please update now. The following changes have been made: Updated: @excalibur - added missing ACE compatibility PBO (sorry!) Size of update: ~11kB.
  3. Our modpack has been updated; please update now. The following changes have been made: Added: @excalibur If you want to reduce your download size and already have @rhsgref downloaded, rename @rhsgref to @excalibur before downloading. Updated: optionals/@dui - updated to latest version There is likely to be a smaller update to @16aa later in the week to ensure that everyone has the right medical gear. Size of update: 2.6GB.
  4. Our modpack has been updated; please update now. We've gone back to our normal mod pack. This post details the changes we've made to that normal pack. The following changes have been made: Added: @ace_rhs_compat - compatibility for RHS and ACE Previously this used to live in @rhs*. They've been moved out to allow us to use the same keys for @rhs* as the general public. You should now be able to join public servers with our versions of RHS and ACE. Updated: @16aa, with a large number of changes, including: Many 16AA weapons now use RHS sounds. Thanks to Rabbit for doing a lot of the work on this. Blank firing adaptors for SA80s are now real attachments and may be attached to any weapon (it is unwise to try to fire live ammunition while using one). Thanks to Tasner for supplying the UI picture and to Rabbit for his initial attempt at separating the BFA from our L85A2. Our SA80s now support "magazine wells" which means that many community-made magazines are compatible with them and appear in-game. This means that blank magazines can be loaded into any SA80 and appear correctly. Our Javelins now move at a much more realistic speed, thanks to Ben and MD who did most of the work. @16aa_public @16aa_thirdparty Project OPFOR ACE optional mods @ace, including: new medical system our multi-bang flashbang code (so our L107A1 will have 6 bangs again) @acex @acre2 @cba_a3 @cup_terrains_core @cup_terrains_maps @rhsafrf @rhsusaf Removed: @rhsgref - was unused Size of update: 500MB if you already had the "normal pack" downloaded. The eagle-eyed among you may notice that @16aa has not had any changes in relation to the new ACE medical system. There will probably be a small update later in the week to fix that. NB: our experimental repository, sync2.16aa.net has been taken offline. We'll probably move permanently to something like it soon. Use sync.16aa.net instead.
  5. Optional update to our modpack. The following changes have been made: Added: optionals/@jsrs - optional sound mod added for duration of Christmas campaign. Untested by 3LSR. optionals/@jsrs_ifa3_compat - WWII sounds for JSRS - required if you decide to run JSRS. In keeping with tradition, we have a much lower bar for modifications in the Christmas period. JSRS has not been tested by 3LSR or REME and has been added at the request of the campaign maker. The last time it was thoroughly tested, about 5 years ago, it was found to cause FPS issues if users with low-powered machines used it. These FPS issues were "contagious" even if others were not using the mod. Please do not run JSRS if you have an underpowered machine as you may spoil other people's experiences, not just your own. Size of update: ~1.5GB.
  6. Our modpack has been updated; please update now. The following changes have been made: Added: @memento - compendium of mods for this year's Christmas campaign @cup_terrains_cwa - some maps for this year's Christmas campaign Removed: @rhsusaf @rhsgref @rhsafrf @16aa @16aa_thirdparty @16aa_public NB: these mods will be required again in the New Year. You don't need to delete these mods unless you want to free up disk space. Size of update: ~35GB. NB: this update is huge, but we'll get a lot of use out of it. If you have a slow broadband connection (8Mbps) it will take 10 hours to download.
  7. Bohemia have released a patch that fixes the worst of the issues, so we're swapping back to the normal version of ArmA. You'll need to do this before Sunday - it's a 6GB download.
  8. Our modpack was updated on Tuesday; please update now if you haven't already.  The following changes were made: Updated Signatures updated to V3 across lots of mods in the hope of working around the problems BI introduced in ArmA 3 1.96 (it didn't work). Please stick to the legacy build, ArmA 3 1.94. Instructions for revertion are here: Size: ~1 MB.
  9. BI have confirmed that this issue is their fault: https://forums.bohemia.net/forums/topic/183855-release-candidate-branch-announcements/?page=2&tab=comments#comment-3384782_wrap We'll stay on 1.94 until they fix it, which could be a while.
  10. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Griffin seat bug fixed @16aa_thirdparty EX3B's F-35 updated (better brakes, longer range radar, more stealthy, all done just for us ) Size: ~10 MB.
  11. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa JHC pilot slots now have helmets L7A2 can now be ranged Size: ~500 KB.
  12. People asked for a more memorable invite link. You can now send your friends https://discord.16aa.net or https://16aa.net/discord to visit in their browser and they can click on the button to launch Discord and join the room. You can't use those links in the "Join room" section of the Discord application because Discord want to charge for that functionality - for that use the existing link: https://discord.gg/DkKhQ2W.
  13. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Crew of our MRAPs now have a higher chance of surviving IEDs Carryall capacity has been slightly increased Ridgback spelling reverted to MOD-approved one Client/server FPS is now logged to client/server RPT files periodically to help us track performance as new mods are introduced Preset pylon configs added for the F-35 JHC pilot slots now use the better looking RHS helmet (edit: this is currently broken, will be fixed in an update going live tomorrow afternoon) Many of our weapons now have so-called "magazineWell" support, meaning any magazines that also have magazineWell support (e.g. from other mods) can be used in the appropriate weapons Known issue: BFAs currently do not protect against live magazines whatsoever. BFA units will no longer spawn with live pistols @16aa_public Signatures only Size: ~2 MB (if it appears much larger than this, ensure you are using HTTP not FTP as per https://community.16aa.net/topic/27404-our-arma3sync-now-supports-http/)
  14. Clayton just got caught out by this again - make sure you're using HTTP rather than FTP or you'll have bigger downloads (3GB vs 24GB this week)
  15. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa_thirdparty Updated Project OPFOR to be in step with RHS Size: ~100 MB
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