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Sgt Blanthorn

1 Platoon 2IC
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About Sgt Blanthorn

  • Birthday 07/10/1993

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  1. Our modpack has been updated; please update now. The following changes have been made: Updated: @acre2 https://github.com/IDI-Systems/acre2/releases/tag/v2.7.1.1016 Fixes many of the bugs introduced by the previous update Size: 80MB
  2. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Renamed radio racks in many vehicles to prevent ACRE warning about names being too long (and prevent GUI from looking ugly) Added intercom and radio rack to Foxhound Fixed "bad vehicle type" errors when attempting to place many 16AA air vehicles with crew Most 16AA air vehicles will now spawn with 16AA crew if they are not placed as empty Size: 1MB
  3. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Updated RAF uniforms to give a little more resistance to G-force (mission makers: please use the JHC group provided under 16AA as other ones a) are less good at pulling Gs and b) have American ranks) Most armed vehicles now have a GPMG and ammo in their inventories @cba_a3 @acre2 This is quite a big update that changes default keybinds and how one interacts with vehicle radios We'll cover the changes in the first HR this Sunday See changelog for more details https://github.com/IDI-Systems/acre2/releases/tag/v2.7.0.1010 optionals/@achilles Size: 2MB.
  4. The 16AA continues to harass the enemy from behind the front lines.
  5. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Added patch for F/A-18 to fix pop-up errors Size: 2MB.
  6. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Removed the old gearscript and replaced it with a shim to stop missions complaining I believe it may have been fighting with ACRE and causing some issues Gave naked units uniforms to ameliorate that weird bug Added unused respawn mod that I'll fix someday and enable Please update TeamSpeak to version 3.3.0 once you have updated your mods. Size: 2MB.
  7. I'd strongly recommend anyone still using the FTP switches to HTTP. HTTP supports delta updates while FTP does not. For last week's mod-pack, that meant people on HTTP had to download 20 megabytes while people on FTP had to download 21 gigabytes (that is not a typo). Just flicking through the logs I can see that @Cpl McPherson, @Pte Fairlie, @A/LCpl Colthurst, @LCpl Cullen, and @Flt Lt Goosen are all still using the FTP. I got bored of looking so I suspect it is far more widespread than just those few. Switching is simple: In ArmA3Sync, on the repository tab, single click the 16AA, click the pencil on the right, and edit the details such that they are the same as this page: https://community.16aa.net/guides/arma3-server-information/#ips_uid_5055_12 When I wrote the previous post I didn't realise it would make such a big difference.
  8. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Fixed GPMG ammo and Javelin ammo not appearing in editor Increased G-force tolerance of our pilots Removed @16aa_thirdparty Removed FIR AWS due to script errors - will re-add at a later date when we can test more thoroughly @sirius Suspected it was causing desync / script errors Please update TeamSpeak to version 3.3.0 once you have updated your mods. Size: 2MB.
  9. Our modpack has been updated; please update now. The following changes have been made: Updated: @16aa Rebuilt everything from source in the hope that weird errors were due to a new build tool @acre2 Support for TS 3.3.0 Please update TeamSpeak to version 3.3.0 once you have updated your mods. Size: 22MB.
  10. The 16AA continues to fight through the town of Sofia.
  11. Our modpack has been updated; please update now. The following changes have been made: Added: @sirius - required for Sunday's campaign. Updated: @16aa_thirdparty Added FIR AWS - munitions for JHC. Size: 2GB.
  12. The 16AA deploys to Altis, a flashpoint in the Aegean sea, to restore peace and stability against the spectre of a large conventional force.
  13. TRAINING ORDER TO: SILBOT, LT, OC, A COY 2 PARA BN FROM: HICKS, R, MAJ PRIORITY: IMMEDIATE SUBJECT: HOME ROTATION ++++++++++++ BEGINS ++++++++++++++ LOCATION: CHERNARUS TYPE: CONVENTIONAL ITC STAFF: Rabbit, Blanthorn, Fairlie, Cvijanovic TRAINING PROGRAM: MAY 19 1 Section Staff: Pte Rabbit, Sgt Blanthorn PROGRAM: All Members are to attend a AT/AA Course. NOTES: Some members are to fall out for CMT/CTM Training. 3 Section Staff: Pte Rabbit, Sgt Blanthorn PROGRAM: All Members are to attend a AT/AA Course. NOTES: Some members are to fall out for CMT/CTM Training. FSG Staff: NIL PROGRAM: Testing weapons & equipment, range time. 16CMSR Staff: NIL PROGRAM: NIL JHC: Staff: NIL PROGRAM: To conduct fixed & rotary wing training, guided & unguided ordnance training; resupply missions; train up new recuits. ++++++++++++ ENDS ++++++++++++++
  14. Our modpack has been updated; please update now. The following changes have been made: Added: @rhsgref - added for Antistasi Wednesday night missions. Updated: @16aa Added more 16AA groups in the editor to make mission making easier as everybody will have the correct ranks (and gear, eventually). Please let me know if I missed anything off FSG in particular will need its gear updating, probably. Tell me what is missing and I'll fix it. JHC now have their own rank slides (thanks @Plt Off Clayton for the images) Most people should now spawn with four tourniquets. @16aa_thirdparty - added a missing ace_compat PBO for the PMII sight. I'm amazed it worked without it. Size: ~2GB.
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