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Pte Cage

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About Pte Cage

  • Birthday December 2

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  1. If you are looking for nostalgia, this has a place here; First campaign OP for 1/3.
  2. Our modpack has been updated; please update now. The following changes have been made: Added: n/a Updated: @ace, Change log Removed: n/a Size of update: 113 MB
  3. Our modpack has been updated; please update now. The following changes have been made: Added: n/a Updated: @16aa @16aa_thirdparty Removed: n/a Size of update: 1 GB ----------- Changelog for @16AA New IEDs (more tripwires etc) New MAN truck textures New MAN truck container model New L115A3 sounds New L115A3 bolt action system (requested by MSP) New bodybag model New throwable projectiles (bricks, bottles, petrol bombs etc) New BFA Armoury racks New bayonet sounds Added Cobra helmet visor to facewear (can now be fitted to all Cobra helmet variants) Added scopes to the sniper armoury rack Added rvmats/textures to tents Added runway markers/re-insert signs (requested by IC FLT) Added hinges to pelican crates and improved model/textures Fixed Wolfhound TSV ACE interaction point Fixed clipping on Jackal/Coyote gunners webbing Fixed missing items relating to ACE dependency (face camo, tents, heavy weapons etc) Fixed Blank Firing weapons not appearing in Virtual Arsenal Sort of fixed forklift physx (needs more work) Adjusted LOD5 on the Jackals/Coyotes (They looked terrible) Optimised armoury racks through use of proxies General cleanup of unused models/textures/configs Changelog for @16AA_thirdparty Added Puma helicopter (requested by IC FLT)
  4. Pte Cage

    Website photos

    Thanks, quite some nice screenhosts, keep them coming!
  5. Our modpack has been updated; please update now. The following changes have been made: Added: - Updated: @cobalt - added fix for ambient sounds (~60kb download) Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum This post has been promoted to an article
  6. Our modpack has been updated; please update now. Please be aware that this is a large update. The following changes have been made: Added: - Updated: @16aa_thirdparty - added ASR_AI @cobalt - added BSOC Brazil Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum This post has been promoted to an article
  7. Our modpack has been updated; please update now. Please be aware that this is a large update. The following changes have been made: Added: @16aa_thirdparty - mod folder that contains a collection of mods that were previously part of @16aa but not developed in house. Added opfor project. @cobalt - campaign mod folder Updated: @16aa @cba_a3, updated to version 3.2.1. changelog @ace. updated to version 3.9.1. changelog @acre. updated to version 2.4.1. changelog @rhsafrf. updated to version 0.4.2.1. changelog @rhsusaf. updated to version 0.4.2.1. changelog update teamspeak to version 3.1.3 switched camera to forced third person for increased fov Removed: CUP units, CUP weapons, CUP vehicles first person camera Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum This post has been promoted to an article
  8. Member name: Pte Cage Application to: 16 Air Assault Brigade PERSONAL DETAILS: [table] Real name Date of birth Location Nationality E.g. John E.g. Smith E.g. May, 1992 E.g. United Kingdom E.g. British [/table] CONFIRM THAT YOU AGREE TO THE FOLLOWING JOINING REQUIREMENTS: I own Arma3 and its expansion Arma 3 Apex I own a Microphone I am 18 years of age or older I can meet the 16AA's requirement about no dual clanning I can attend a 3-hour operation every Wednesday and Sunday from 1900 Zulu (in summer) / 2000 Zulu (in winter) I will respond to posts on the forums in a timely fashion I will let the group know when I cannot make scheduled events and post LOAs in a timely fashion I wish to be a contributing and valuable member of this group GAMING AND EXPERIENCE: GAMING AND REAL LIFE EXPERIENCE: Please describe your gaming and real life experience that you think will be of benefit to your time in the 16AA. PREVIOUS GROUPS: List any other groups you have been in in the past, what role you played within the group and why you left them. REASON FOR APPLYING: Tell us why you're applying to the 16AA. WERE YOU REFERRED TO US: Please explain where you heard about us if at all.
  9. Our modpack has been updated; please update now. The following changes have been made: Added: - Updated: @16AA. Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum This update is roughyly 700MB in size. Our apologies for the size and timing. We expect this to be the last one on a short notice for the foreseeable future. This post has been promoted to an article
  10. Our modpack has been updated; please update now. The following changes have been made: Added: - Updated: @16AA. Added 60mm mortars, smocks and metador launcher. Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum Sorry for the timing on this one. We will take care to provide the update earlier the next time. This post has been promoted to an article
  11. Our modpack has been updated; please update now. The following changes have been made: Added: - Updated: @16AA. For changelog, see below. Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Please report any issues in the technical issues forum The size of this update is ~1GB. ------------ @16AA modpack changelog Updated Ridgbacks (fixed some bugs and new textures). Updated Static weapons (fixed glitchiness) Updated crates (replaced wooden crates with pelican crates). Added BFA GPMG Added BFA magazines for all blank firing weapons Added camoflage facepaint Added Wolfhound TSV Added Forklift Added MTP Boonie hats (thanks to Tebbs) Added MTP webbing (WIP) Updated UI pictures for weapons Updated Launchers (corrected Matador ASM texture) Updated Signs (they now stand upright when you drop them) Updated targets (new textures/lower section count). Updated rifles (removed CUP dependency, new L22 carbine sound, new L129 reload animation) Optimisations to several pbos. (more LODs, lower section counts etc) Removed '16aa_weapon_attachment_muzzle blank' and '16aa_weapon_attachment_muzzle blank_c' (included in weapons pbos) Removed dependency on CUP units, CUP weapons and CUP vehicles With thanks to Morris.
  12. Our modpack has been updated; please update now. The following changes have been made: Added: - Updated: @cba_a3 - changelog (Requirement for ACE3 hotfix) Removed: - Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required No Changes to mod-line. This post has been promoted to an article
  13. See: http://ace3mod.com/2016/06/30/ace3-version360.html
  14. Another one that's pretty old.
  15. Yeah. Those are being published on our youtube video over the next few weeks. Perspectives from both Blufor and Opfor players from multiple missions are inbound. Along side many other videos from various other operations, going back from late last year (+ our last vietnam op) to late 2014. Stay tuned: https://www.youtube.com/user/16AAMilsim
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