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About Emmet

  • Birthday 01/01/1977

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  1. I miss those Pz II’s..... maybe we’ll return to some early WWII for a future historical Op, I know you all enjoyed the A-Tk Training!
  2. Yes, Unit not Clan please. Thabks for the heads up on the SOPs - I have quickly re-added some key images. More to follow when I can unlock the relevant threads. Scarle’s advice is good - but the SOPs are there for a reason. You’ll be taught the basics in your P1 training, but to be really effective in the field you’ll need to understand and use these SOPs, and know when to bend them to suit the tactical situation. We are a MilSim Unit, but we’re not just following military SOPs for the hell of it, we’re using them because they have been refined over years by many different militaries, and because they work - both in real life and in game. Remember. PREWAR REEF AEET And you might just make it to the next RV intact....
  3. Emmet

    Op Watchtower III

    Lovely. Please tell me someone has some shots and/or video of the fighting!
  4. Emmet


    A Coy is thrown into the line to stop a major Japanese offensive south of HENDERSON AIRFIELD, GUADALCANAL.
  5. Amen to that. Happy New Year Gents!
  6. Emmet

    Op Watchtower II

    Beautiful shots! More please.
  7. OP WATCHTOWER - FINAL READINESS EXERCISE Gentlemen, our final readiness exercise will include full Familiarisation with crew served weapon systems and a full Live Fire rehersal Assault landing with NGS and Air Support. _________________________ At the time of writing only 25 members have bothered to vote. This is unacceptable. It means that we cannot properly plan the training session or issue a meaningful ORBAT. I recognise that the voting system has changed and we now require you to navigate to the Operations Calendar of your own accord, but it really should not be this difficult. Continued failure to vote on the operations calendar will be taken as an assumption that you no longer wish to be a contributing member of this unit. Please vote up. Now. It takes less than thirty seconds and it saves time for everyone on mission start. It’s also basic politeness and respect. Get the Job Done.
  8. CASEVAC and RESUPPLY RESPAWN will shift from Op to Op. typically respawn will be located a moderate distance from A Coy’s Area of Operations and ‘reinforcements’ will be conducted to the front line by the Coy First Sgt either on foot or in MT to CCP and from there to front line. Self-reinserting is not allowed. CCP, Field Surgery and resupply point for WATCHTOWER 1 will be set up on the beach by follow on elements. For later Ops Field Surgery will typically be located at USMC HQ on the airfield (if secure) or at another location to be advised. CCP and resupply points will be advised via S3. Transfer of ammunition from resupply points to front line troops will be the responsibility of Pltn Sgts and may require working parties. For defensive actions Squad resupply points should be positioned well forward and used to dump ammunition.
  9. Op WATCHTOWER Task Org Gentlemen, Given current manning levels I want us to do a quick piece of organisation around Op WATCHTOWER to ensure that we get the most out of it and we don’t have people languishing in under used roles. This is not/not a permanent re-org - it’s an effort to make sure that everybody knows their job before we show up on the night. Hopefully it’s also an opportunity to learn new skills and maybe get to know some different parts of the Unit. We’ll operate as a reinforced Platoon (or reduced Company, take your pick). As I described on Sunday my ideal is a minimum of two gun groups and a mortar group. To work properly each of those needs three men. These groups come under direct command from Pltn HQ - they are not attached to particular Squads but form separate manoeuvre elements. Signals will be essentially defunct. We should retain a Platoon Signaller to communicate with Bn HQ (ie DISTAFF) but inter-Platoon comms will be via voice or runners unless the scenario demands otherwise. Task Org In order of priority to fill HQ (4 pax = Cdr, 2IC, Pltn Sgt, Runner) Corpsmen (2 pax) First Squad (9 pax) Second Squad (9 pax) Third Squad (9 pax) Machine Gun Team Number 1 (3 pax) Machine Gun Team Number 2 (3 pax) Mortar Team (3 pax) Machine Gun Team Number 3 (3 pax) Fourth Squad - Pltn Reserve (9 pax) + Some Flight in ground attack mode for Op 1 only. That means to fully staff the Infantry (3 Squads, 1 Reserve Squad, 3 Machine Guns, 1 Mortar) we will need 54 pax. If we run without a Reserve Squad then we will need 45, or only 42 with two MG Teams. Given the current state of our ORBAT the second number should be easily achievable, and the first is certainly possible. But - this means that we do need to bear down on supernumaries and make sure that everyone knows in advance where to slot in. This will be particularly essential when it comes to Combat Op 1, where we will start already loaded into LCVPs and headed for the beach. Load Plan Standard Load Plan will be three LCVPs, four if we have a Reserve element: LCVP 1: First Squad; MG No 1; LCVP 2: Second Squad; MG No 3; HQ; Corpsmen; LCVP 3: Third Squad; MG No 2; LCVP 4: Fourth Squad; Mortar; OOM for LCVPs will be 1,2,3 in line abreast from left to right, 4 following and slightly to the rear right of 1. OOM Standard OOM for movement in column will be: 1st Sq, Gun 1; 2nd Sq; HQ; Corpsmen; Gun 3; Mortar; 3rd Sq; Gun 2; Fourth Sq. In line we will form, from left to right: 1st Sq, Gun 1; 2nd Sq; Gun 2; 3rd Sq. HQ; Gun 3 and Mortar will be at the Centre to the rear of 2nd Sq and 4th Sq will be echelon left or right of the HQ group, within hailing distance. We will need to be able to deploy rapidly from column to line. That will need drilling on Sunday. We may also use the same OOM to advance in parallel Squad columns, in which case Gun 1 will follow 1st Sq, Gun 2 will follow 3rd Sq and HQ, mortar and Gun 3 will follow 2nd Sq. 4th Sq will follow HQ. For ARD we will use SOP with addition of a Gun at every corner and a mortar plus Reserve Squad in the Centre. Gun No 3 will be sited between first and third Squad. Offensive Action Typical offensive action in close terrain will be advance to contact 3-up and then site guns to suppress and manoeuvre remaining forces to assault and destroy. We must watch flanks during these manoeuvres and re-Org rapidly once complete. Reserve Squad will stand by to Flank, Assault or to relieve Squads suffering casualties. Mortar will be bought into action as rapidly as possible. In open terrain wider movements will become possible, but cohesion and overlapping arcs of fire remain key. Defensive Action The 3-up formation is capable of meeting and receiving an enemy attack. Troops should ideally be dug in and Guns well protected with sandbags and overlapping arcs of fire set. Defensive mortar fires, including illumination, should be pre registered. If time and terrain allows then patrols should put LPs forward and trip flares should be deployed. ACTION: Millar, Boothroyd, Dennett - Assignments ACTION: Meadows - slot screen and Load Plan.
  10. until
    A Coy steps back in time to 1942. With the Japanese Empire at its peak following a series of victories Allied forces are about to embark on the first major offensive of the war in the Pacific. Operation WATCHTOWER is the code name for the Allied invasion of the Solomon Islands, being undertaken to prevent Japanese forces from establishing an airfield there from which to threaten Allied shipping. The invasion will include troops from the United States, Australia and the United Kingdom, but it is the United States Marine Corps which will spearhead the attack and bear the brunt of the combat which lies ahead against a determined and resourceful enemy. The Imperial Japanese Army is riding the crest of a wave of victories stretching from China to the South Pacific. Operation WATCHTOWER aims to bring that period to an end, to prove that Japanese forces can not just be halted, but can be pushed back and defeated. A Coy will take its place in the first assault wave and is tasked with a direct attack to seize and secure an airfield on one of the target islands. Further details of this tasking will be revealed to Officers and NCOs who have a need to know. Final Readiness Training will encompass weapon handling, fire and manoeuvre, support fires and amphibious assault operations. A Coy ORBAT • Coy HQ - up to 5 pax (Coy Cdr, Coy2IC, First Sgt, Radio Op, Runner) 1 Platoon • Plt HQ - up to 3 pax (Cdr, Sgt, Radio Op) • 3x Rifle Squads - each up to 9 pax (Sgt, Cpl, BAR, BAR Asst, 2xScout, 2xRifleman, Rifle Grenadier) 2 Platoon • Plt HQ - up to 3 pax (Cdr, Sgt, Radio Op) • 2x Rifle Squads - each up to 9 pax (Sgt, Cpl, BAR, BAR Asst, 2xScout, 2xRifleman, Rifle Grenadier) Machine Gun Platoon • 2-3x Machine Gun Sections - each of 3 pax (Gunner, Asst Gunner, Ammo Bearer) Mortar Platoon • 1-2x Mortar Sections - each of 3 pax (Gunner, Asst Gunner, Ammo Bearer) Medical Support • 3+ Corpsmen, att Coy HQ Training Schedule Op WATCHTOWER - Draft Training Schedule Sunday 10 December 2000-2010Z - Company Address - welcome and familiarisation - ground rules - historical context; 2010-2100Z - Session 1 A/1 - Amphibious Assault Drills - Live Fire Area A A/2 - Weapon Familiarisation - Small Arms Range & Live Fire Area B MSP - Weapon Familiarisation - Mortar Range Flight - Airframe Familiarisation - Airfield and Bombing Range 16CSMR - Weapon Familiarisation - Small Arms Range & Live Fire Area B 2100-2200Z - Session 2 A/1 - Weapon Familiarisation - Small Arms Range & Live Fire Area B A/2 - Amphibious Assault Drills - Live Fire Area A MSP - Amphibious Assault Drills - Live Fire Area A Flight - As before, plus optional Armour Familiarisation - Tank Range 16CSMR - Amphibious Assault Drills - Live Fire Area A 2230 - Officers and NCOs debrief & lessons learned - review schedule for next training operation. Wednesday 13 December 2000-2100Z - Session 3 All Infantry Elements - Coy Manoeuvre Exercise - Live Fire Area B Flight Elements - CAS practice on costal strip targets - Live Fire Area A 2100-2230Z - Session 4 All Elements: Amphibious Assault Landing - Live Fire Exercise - Live Fire Area A 2230 - In field debrief and mission outline for Op WATCHTOWER.
  11. A Coy continues offensive operations with a final push to destroy militant staging areas in the western desert. A reminder to all to vote on the calendar entry for this Op ASAP.
  12. Emmet


    A Coy continues offensive operations in the south western desert in order to LOCATE, IDENTIFY and DESTROY remains of insurgent formations.
  13. Emmet

    PC Cleaning

    CBRN incident right there.
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