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Dodge

Retired
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About Dodge

  • Birthday 08/24/1978

Contact Methods

  • Website URL
    https://www.facebook.com/paul.dejyothin
  • Skype
    paul_londonlad
  • Steam
    paul_londonlad

Profile Information

  • Gender
    Male
  • Location
    UK

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  1. I just seen this thread......I love this thread :-) *I'm a little intoxicated - However, I still love this thread
  2. *whistling* You'll have to prod and remind me - I'll forget otherwise.
  3. *cough* Knuddy - Bring back the SQUAD server *cough* :-)
  4. Agreed with Arksey - If both sides had a MILSIM mindset then I imagine SQUAD would be very enjoyable.
  5. 6 Days trailer: 1980 Iranian Embassy siege recreated in tense new thrillerhttp://www.telegraph.co.uk/films/0/6-days-trailer-1980-iranian-embassy-siege-recreated-tense-new/
  6. Our modpack has been updated; please update now. The following changes have been made: Added: Nothing Updated: @16aa_a3 - Added: cupgridfix.pbo = The cup grid file fixes the grid issues of the count in the wrong direction - Added: burns_mk10.pbo = boats (needed for upcoming mission) - Added: an12bkv.pbo = an12 plane (needed for upcoming mission) Removed: - Removed: ASR_AI Size: 54kb (approx) Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) No changes to mod-line. - This post has been promoted to an article
  7. Our modpack has been updated; please update now. The following changes have been made: Added: None Updated: @kunduz (v1.20.2) Optimized Vegetation LOD Performance Optimized File Size By ~177Mb Tweaked Door Sounds Tweaked Vegetation Shading Fixed Tunnel Shadows Fixed Code Pathing Bugs Fixed Code Formatting Known Issues General Lighting (BIS Development Issues) Removed: None Update Size: 1.06GB (Sorry about the file size, but due to reported issues I've uploaded kunduz from scratch, and also checked the signature key to our own, ensuring we're all on the same version) Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Changes to mod-line - see latest operation voting thread. This post has been promoted to an article
  8. Our modpack has been updated; please update now. The following changes have been made: Added: None Updated: @kunduz Fixed missing moon and stars Fixed AI/AI vehicles can now cross the two main north and south river bridges Fixed tunnel system shadows Known issue(s) Lighting over-brightness/exposure (BIS issue) Removed: None Update Size: 386.15MB Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) Changes to mod-line - see latest operation voting thread. This post has been promoted to an article
  9. https://www.teamviewer.com/en/company/press/statement-on-potential-teamviewer-hackers/
  10. Really good videos to watch fella's - Being on the other side it's nice to see it from the BlueFor perspective
  11. Our modpack has been updated; please update now. The following changes have been made: Added: None Updated: rh_acc_cfg.pbo - altered Acog TA648 for better zeroing to 600M, added NV capability 16aa_weapons_c.pbo - removed ammo type that was comflicting with other rounds altering firepower and altered L129 for real 7.62 round velocity 16aa_weapons.pbo - fixed L85A2 LOD issue Removed: None Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) See latest Operation thread for mod-line. This post has been promoted to an article
  12. Our modpack has been updated; please update now. The following changes have been made: Added: None Updated: 16aa_weapons* - Added realistic smoke grenades. Fixed ACE ranging for L16 Mortar. 16AA_staticweapons - Code cleanup. Reduced L16 Mortar setup time 16aa_stamina - Tweaked stamina again 16aa_crates_a3 - Performance tweak on crate models, Altered Carry height on wooden crates. 16aa_crates_c - Added new smoke grenades to the crates Removed: None Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) This post has been promoted to an article
  13. Our modpack has been updated; please update now. The following changes have been made: Added: None Updated: Fixed Tents so they can be deployed Removed: None Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) This post has been promoted to an article
  14. Our modpack has been updated; please update now. The following changes have been made: Added: 16aa_landrovers* - New directory structure for landrovers. Various bug fixes. New dashboard textures Updated: 16AA_staticweapons - Changed static weapon magazine inheritance. Changed time for setting up L16 mortar 16AA_crates_c - Moved non medical items to 16CSMR section crate 16aa_weapons* - Changed 762 & 50Cal tracer colour. Increased javelin damage. Fixed 16aa_Toolkit for ACE repair. Fixed static weapon particle effects. Fixed stinger 16aa_vehicle_common_c - Added heat haze, smoke and case ejection to vehicle weapons 16aa_jackals* - Added correct GPMG belts to cargo. Fixed weapon particle effects on Jackals & Coyotes 16aa_ridgback_c - Added correct GPMG belts to cargo 16aa_equipment - Updated Pegasus patch. Updated RRO uniform. 16aa_stamina - Fixed weapon raising sprinting not draining stamina Removed: uk_veh* - Replaced by 16aa_landrovers* Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required) This post has been promoted to an article
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