Dade Posted March 5, 2014 Report Share Posted March 5, 2014 Link to comment Share on other sites More sharing options...
Gulbitti Posted March 6, 2014 Report Share Posted March 6, 2014 Stress test:D [video=youtube;Q5v7aqnnSsc] Link to comment Share on other sites More sharing options...
Blanthorn Posted March 6, 2014 Report Share Posted March 6, 2014 That's hilarious. Didn't realise it was humans firing. I made 2-1 sit nice and quietly inside the base while the 'AI' engaged each other. Link to comment Share on other sites More sharing options...
Beazley Posted March 6, 2014 Report Share Posted March 6, 2014 I also vote we add a midrange texture replacement pack as an optional, the bad textures really ruin my 'mersion (same as why we'd have ClearHorizons). No .RPT errors, client-side, 1.2MB for the default replacements, ~9 if we dain to include replacements users can select based on preference. Seems pretty perfect to me. Tomorrow's update? @midtex.rar Link to comment Share on other sites More sharing options...
Bradley Posted March 6, 2014 Report Share Posted March 6, 2014 Isn't that just solved by increasing the visibility sliders? That's what solved it for me. Link to comment Share on other sites More sharing options...
Thomas Posted March 6, 2014 Report Share Posted March 6, 2014 Members of 16CSMR on standby near 2 platoon HQ (South West of 2/3, I think...) Link to comment Share on other sites More sharing options...
Braddock Posted March 6, 2014 Report Share Posted March 6, 2014 Yes please to the midrange texture replacement pack! Link to comment Share on other sites More sharing options...
Rover Posted March 6, 2014 Report Share Posted March 6, 2014 midrange texture replacement pack! Yes please Link to comment Share on other sites More sharing options...
Taylor Posted March 6, 2014 Report Share Posted March 6, 2014 View distance doesn't effect mid range but your options view distance might that being said better mid range would be awesome Link to comment Share on other sites More sharing options...
Aposky Posted March 6, 2014 Report Share Posted March 6, 2014 Company briefing, Sgt Turnbull instructs troops how to move a crate. D Sqn and 7RHZ discuss convoy order and route. Convoy on the move! Map comes handy. Battery is setting up for fire mission. Warrior at front provides security. Crew takes a rest between FMs, enjoys sun and views. Link to comment Share on other sites More sharing options...
Beazley Posted March 6, 2014 Report Share Posted March 6, 2014 Uneven depth of field hurts my brain Link to comment Share on other sites More sharing options...
Blanthorn Posted March 6, 2014 Report Share Posted March 6, 2014 Didn't realise we had Tao's map in - what key brings it up? Link to comment Share on other sites More sharing options...
Juul Posted March 6, 2014 Report Share Posted March 6, 2014 Shift-m will bring it up Link to comment Share on other sites More sharing options...
Aposky Posted March 6, 2014 Report Share Posted March 6, 2014 Uneven depth of field hurts my brain I had literally less then 5 minutes at work to make these. I also need to find better graphic and SweetFX settings for ArmA 3 to get better RAW images. I'm not happy about contrast and colour ratio. Link to comment Share on other sites More sharing options...
Jonsson Posted March 7, 2014 Report Share Posted March 7, 2014 Some of Flight night. Distortions are due to my usb-headset having a slight case of bent pin I believe. Havn't noticed it until now, so might be time to get a new one. Inserting A/2 [video=youtube;xSaWDepZTBE] Taking the Uglies for a spin [video=youtube;RKO562bSIDk] Unexpected scramble [video=youtube;T_FP6duDKUI] Entire playlist . Link to comment Share on other sites More sharing options...
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