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Pte Knudsen

UPDATE A3: Modpack

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Optionals\@ASR_AI3 - for Zeus operators

(inc. userconfig entry)

 

Updated:

@CSE - to latest version

16aa_chinooks* - heli fixes

16aa_merlin* - heli fixes

16aa_vehicles* - finally fixed doors and wheels

16aa_wildcat* - heli fixes

MTP_Pack - cleaned config, removed RPT errors

SP_Pack - removed RPT spam

stkr_britmtp_cfg

uk_veh* - updates to all Land Rover based vehicles, new ATGM variant

 

Removed:

dash_safety - no longer required

 

 

Apologies for the late notice and finalisation of this update.

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.

 

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nuthin'

 

Updated:

16aa_weapons_c - general fixes

16aa_weapons_support - added GPMG SF

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

TMR_NLAW - adds increased functionality MBT LAW

RH_Acc - Robert Hammer's accessories pack, including TA648

 

Updated:

16aa_vehicles_jackal* - fixes GPMG

16aa_vests - LoD and hiddenSelection fixes

16aa_chinooks* - fixed GPMG chinook

16aa_weapons - L22 LoD fix

js_jc* - updated F/A-18 and SU35

fir_* - updated F-16

@CSE - updated to latest version

Optionals\@ASR_AI3 - updated to latest version

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Optionals\@tao_foldmap - adds Tao's folding map to our array of optionals

mrt_accfncs - functionality to use both laser and light with our LLMs

 

Updated:

16aa_crates_a3_cfg - updated to contain new equipment

16aa_vests - LoD fixes, pouches moved, some clipping addressed

16aa_weapons* - Fixed attachment proxies, new grip pod, surefire flash hider

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Updated:

@RHSAFRF - Update fixing the signature files.

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nuthin'

 

Updated:

16aa_crates_a3 - added platoon crate, LoD fixes

16aa_crates_a3_cfg - updated to contain new equipment

16aa_factions - added crates vehicle class

16aa_units - fix grenade/explosive error

16aa_vehicles* - fixed animations, turrets and zeroing

16aa_vests* - LoD fix

16aa_weapons* - updated models, added shotgun, iron sights fixed

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

N/A

 

Updated:

@Alive - (ALiVE_0.9.6.1509031)

 

Removed:

N/A

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nuthin'

 

Updated:

A3MP_Structures2_Data - fixed pond issues in anticipation of next campaign

16aa_weapons* - LoD, recoil and AI fixes. Added new EMags. SF GPMGs can be raised and lowered

16aa_vehicles* - general fixes to Jackal and Coyote

16aa_vests* - swapped mags in pouches to EMags

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing

 

Updated:

CBA_A3 to latest version

TFR to latest version (same we used during testing nights)

 

Removed:

knd_disposables from 16AA_A3

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

Note2: An additional update containing a new build for ACE3 will be going up sometime tomorrow.

 

Please report any issues in the Technical Support forum.

 

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

-

 

Updated:

@ACE updated to new version

 

Removed:

-

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

Note2: An additional update containing a new build for ACE3 will be going up sometime tomorrow.

 

Please report any issues in the Technical Support forum.

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

-

 

Updated:

@ACE updated to new version. Fixes the JIP issues for medical.

 

Removed:

-

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

Note2: Sorry for the late update; should be the last time for a while that we update on such sort notice. Unfortunately this JIP issue had to be resolved before the next operation, otherwise we would have stuck with the previous.

 

Please report any issues in the Technical Support forum.

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

@CERBERUS - folder containing assets for new campaign

Optionals\@STStamina - ST's stamina bar

RDS_a2port_civ - civilian vehicles

RDS_Standalone - standalone fix for the above

 

Updated:

16aa_merlin - possible tail rotor issues fix

16aa_vehicles* - added action to check ammo and fuel cargo

16aa_weapons* - hand animation, light gun dragging and RPT fixes

@ASR_AI3 - to latest version

@BHC_Map_Contour - removed CSE part whilst we're using ACE

@tao_foldmap - updated to latest version

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing.

 

Updated:

@ALiVE (Required once again)

 

Removed:

Mine detectors from @CERBERUS

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing

 

Updated:

@CERBERUS - Kunduz to latest version

16aa_vehicles_common - new GPMG texture

16aa_weapons - texture fixes, new animations and corrected dragging on static MGs

16aa_vests - texture fixes

 

Removed:

Nothing

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing

 

Updated:

@ace to latest version

 

Removed:

Nothing

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.

 



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing

 

Updated:

@ace to latest version

 

Removed:

Nothing

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



This post has been promoted to an article

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing

 

Updated:

@ace hotfixed broken build. Build contained cached previous version pbos of ACE.

 

Removed:

Nothing

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

16aa_takiban - added additional CIVF and OPF unit variation

*shemags - for the above

 

Updated:

16aa_weapons_c - config fixes for CSWs

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing.

 

Updated:

@ALiVE - Indexing of Kunduz

@ACE - Release version

 

Removed:

Nothing.

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

16aa_mapfixes* - fixes for missing icons in A3MP

 

Updated:

A3MP_Utils21 - fix for missing object

bzly_a3mp_stringtable - additional missing string added

 

Removed:

Nothing

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



This post has been promoted to an article

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nothing.

 

Updated:

@ACE - 3.0.1 patch and a large amount of additions, including disarm of explosions.

 

Removed:

Nothing.

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



This post has been promoted to an article

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nuthin'

 

Updated:

@ASR_AI3 - to latest version

16aa_weapons* - tan rail covers, grip/bipods animated and compatable with BIS resting, L129 PMAG

16aa_weapons_opfor - PKM LoD issue fix

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

16aa_vehicles_ridgeback* - shiny new Ridgeback

 

Updated:

16aa_vehicles_common - added texture

16aa_weapons* - new textures and UGL model, green rail cover variant

 

Removed:

Nuthin'

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.

 

This post has been promoted to an article

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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

Nuthin'

 

Updated:

@ASR_AI3 - to latest version

16aa_ridgeback_c - fix for top cover action

 

Removed:

@CSE - (To completely remove it from your system, you may have to manually remove it from the area where your mods are downloaded to)

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required).

 

Please report any issues in the Technical Support forum.



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