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Pte Knudsen

UPDATE A3: Modpack

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @CBA
  • @ACRE

Note; 

  • Remember to update your ACRE plugin.

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Our modpack has been updated; please update now.

The following changes have been made:


Added:

  • @watchtower
  • @faces of war

 

Updated:

  • @ace

 

Size of update: a few GB

 

Note:

  • Another ACE update might arrive tomorrow.
  • ACE optionals have changed and will require manually changing back for the regular modpack to work.
  • Changes to mod-line, check Resources or the latest voting thread.

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @cup_terrains_core, (Replacing @cup_terrains)
  • @cup terrains - maps, (Replacing @cup_terrains)

Updated:

Removed:

  • @cup_terrains

 

Size of update: 13 GB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • n/a

Updated:

  • @16aa
  • @16aa_thirdparty

Removed:

  • n/a

 

Size of update: 1 GB

 

-----------

 

Changelog for @16AA

  • New IEDs (more tripwires etc)
  • New MAN truck textures
  • New MAN truck container model
  • New L115A3 sounds
  • New L115A3 bolt action system (requested by MSP)
  • New bodybag model
  • New throwable projectiles (bricks, bottles, petrol bombs etc)
  • New BFA Armoury racks
  • New bayonet sounds
  • Added Cobra helmet visor to facewear (can now be fitted to all Cobra helmet variants)
  • Added scopes to the sniper armoury rack
  • Added rvmats/textures to tents
  • Added runway markers/re-insert signs (requested by IC FLT)
  • Added hinges to pelican crates and improved model/textures
  • Fixed Wolfhound TSV ACE interaction point
  • Fixed clipping on Jackal/Coyote gunners webbing
  • Fixed missing items relating to ACE dependency (face camo, tents, heavy weapons etc)
  • Fixed Blank Firing weapons not appearing in Virtual Arsenal
  • Sort of fixed forklift physx (needs more work)
  • Adjusted LOD5 on the Jackals/Coyotes (They looked terrible)
  • Optimised armoury racks through use of proxies
  • General cleanup of unused models/textures/configs

Changelog for @16AA_thirdparty

  • Added Puma helicopter (requested by IC FLT)

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@16AA Changelog:

  • Added new UBAC uniforms
  • Changed LMG sounds (should solve sound issue).
  • Changed resupply Bergen model
  • Adjusted NVG field of view

@16AA_Thirdparty Changelog

  • Added Foxhound vehicle

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @16aa - LRR updated, hopefully fixing the weapon sound issue

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @16aa - LRR updated, hopefully fixing the weapon sound issue. Attempt 3.
  • @cup_terrains_core
  • @cup_terrains_maps
  • @cba_a3
  • @rhsusaf
  • @rhsafrf

 

This is a very large update.

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @chromite - F/A-18, ICAO Signs

Size of update: 313.35 MB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @16aa_test
    • - The testing version of @16aa for use on Sunday.

 

NB: To save download time, please copy/paste @16aa, call it @16aa_test and re-run A3Sync to delete unnecessary files. Alternatively, you can just redownload everything off A3Sync.

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @chromite - added SF gear and uniforms for tonights op and Chromite recce tasking.

Size of update: 319.57 MB

Edited by Pte Blanthorn
to boldly be gone

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • 16aa - new Chinook and Griffin texture
  • 16aa_thirdparty - BDF Parachute

Updated:

  • @16aa - updated all 16aa vehicles to work with new acre update. Also updated to newest Virtus uniforms
  • @acre2 - updated to newest dev build, adds vehicle radio racks and intercom.

Removed:

  • @16aa - removed 16aa custom factions (Takiban, SLA, North African Insurgents), 16aa static line script and 16aa parachute.
  • @16aa_thirdparty - removed RKSL Foxhound, HLC weapons pack and CBRN.

 

Size of update: 54.23 MB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • 16aa - readded 16aa parachute script and 16aa parchute

Removed:

  • @16aa_thirdparty - removed BDF parachute

 

Size of update: 11.76 MB

 

 

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • chromite - Added the Hazar-Kot Valley for remaining Chromite missions.
Size of update: 79.44 MB

Please note, this isn't the large modpack update mentioned above.

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@16AA Changelog:

Added - Nothing

Updated:

  • restructured @16aa (making more modular and removing redundant files/folders)
  • fixed commander gpmg sight (issue relating to Tanks DLC)
  • moved flight uniform textures to 16aa_equipment_uniform
  • changed parachutes for static line jump
  • added 2 x 117F vehicle radios to Chinook, Griffin, Apache and C130 (Merlin/Wildcat are from 3CB and 3LSR are currently liaising)
  • made deployable 117F radio able to transmit globally
  • Made Wolfhound TSV less bouncy
  • Updated ACE refuel system on Coyote TSV
  • Updated Union Jack wall flag to use new model from Laws of War DLC
  • Updated L115A3 with CBA bolt action hand animations
  • Added ACE_GForceCoef to flight suits
  • changed Matador ASM rocket to a missile
  • fixed rvmat texture path for one of the 16CMSR uniforms
  • Added couple of missing textures (unused but were still showing up in RPT)

 

Removed:

  • GMLRS
  • 16AA Trenches (now redundant)

@16AA_thirdparty

Added:

  • GRAD Trenches
  • Aerodrome ICAO signs mod (moved from @Chromite)

Updated:

  • FIR Pilot & Crew pack (latest version)
  • Project Opfor (latest version)

Removed:

  • taliban_fighters.pbo
  • skn_nbc_units.pbo

 

This update is very large. By happy coincidence, our normal FTP server is down. I have put up an emergency server at ftp://connect.16aa.net, port 1337.

Edit: Our ordinary FTP will not be back up in time for the operation. Please point your A3Sync to the server mentioned above.

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @chromite - Added Black Order units and ace compatibility for OP Vampire.

Removed:

  • @16aa_test

Size of update: 79.16 MB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • optionals/@achilles - only needed for Zeus operators

Updated:

  • @16aa_thirdparty - 3CB BAF weapons

Size of update: ~800 MB

Edited by Pte Blanthorn (see edit history)
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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @cobalt - map for upcoming campaign.

Updated:

  • @16aa_thirdparty - salvaged parts of @chromite that were worth keeping.

Removed

  • @chromite

Size of update: ~300 MB

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @16aa_thirdparty - reverted 3CB weapons to previous version until we can figure out what's going on with their new dependencies

Size of update: ~2 MB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @apphia- upcoming campaign items, uniforms, scripts, weapons and map.

Updated:

  • @16aa - fix for Javelin
  • @16aa_thirdparty - added rexture to third party uniforms and autopilot mod.
  • @ace - changelog
  • @acex - changelog
  • @acre2 - changelog

Removed

  • @cobalt

Size of update: ~1.1GB

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @ruha - map for upcoming campaign

Updated:

  • @16aa_thirdparty - added 6x6 ATV

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @ace - re-added optionals required for tracers etc.

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