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Pte Knudsen

UPDATE A3: Modpack

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @16aa
    • Added Foxhound to Zeus
    • Added 16AA section groups to Zeus
  • @dui
    • Our patch got merged so we're back on stable
  • @cba_a3
    • Hotfix to previous update which broke some stuff
  • @achilles (16AA fork)
    • Slowed suppressive fire rates down

 

Size: ~4MB. 

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Our modpack has been updated; please update now.

The following changes have been made:

Updated:

  • @16aa
    • Foxhound is now classed as an "MRAP" and so it should be a bit quieter inside
    • Added slight hillshade to in-game map to make up for lack of contour labelling (feedback wanted)
  • @16aa_thirdparty
    • Swapped unlocked_uniforms for ace_nouniformrestrictions

Removed:

  • @sealion
  • @hafm

 

Size: ~1MB. 

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Our modpack has been updated; please update now.

The following changes have been made:

Added:

  • @vicarius - terrain and units for upcoming exercises / FONOPs

Updated:

  • @16aa_thirdparty
    • grad_trenches updated: hopefully they won't be invisible any more
  • optionals/@achilles - downgraded from 16AA fork to hopefully fix server lag

 

Size: ~2.5GB. 

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Updated:

  • @16aa
    • Pilots should now spawn with correct headgear and two radios
    • Griffin will now show up in Zeus
    • Added shims for 3CB Apache classnames to prevent old missions from breaking
  • @ace
    • Reverted to stable version (6-bangs are now 1-bangs). I hope this will fix server FPS issues

Removed:

  • @16aa_thirdparty
    • 3CB Apache (unused - it was just a dead heron)

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