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UPDATE A3: Modpack

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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

@16AA_A3

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

@ace - many fixes related to medical. Should address all issues introduced with 1.50 and many older ones.

@DarkForest - fixed rtp spam

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

@ace - 3.3.0 RC. Changelog

@DarkForest - fixed rtp spam/server errors from last op.

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

@DarkForest - fixed rtp spam/server errors from last op. (Forgot to include all the fixed pbos from optionals)

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

Note2: Sorry.

 

Please report any issues in the Technical Support forum.

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

16aa_crates* - New 50cal, 762 and 40MM ammo boxes. Added new static weapon items to CSW crate. Replaced 1 TWS with MX-2A in section crate. Separated static weapon ammunition into appropriate crates.
16aa_faction - New vehicle classes for crates.
16AA_staticweapons - Updated ammo boxes. Added loading/unloading of magazines on all static weapons. Added barrel assembly to 50cal and 40MM GMG.
16AA_jackal_scripts - New ammo system for Jackals, Coyote & Ridgbacks thanks to 3CB.
16aa_vehicles_coyote - Updated ammo boxes. New textures thanks to 3CB.
16aa_vehicles_common_c - Added BFA magazines to vehicle weapons.
16aa_vehicles_jackals - Updated ammo boxes. New textures thanks to 3CB.
16aa_vehicles_ridgback - Updated ammo boxes.
16aa_weapons_c - Changed GPMG belt classname. Framework for updated staticweapons. Adjusted weight of weapons & attachments to be more realistic.
16aa_weapons_bfa - Added blank ammunition for jackals & static weapons.
16aa_weapons_support - Updated ammo boxes.

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

16aa_crates_cfg - Updated medical crate.
16AA_jackal_scripts - Bug fixes.
16AA_staticweapons - Fixed crashing issue.
16aa_vehicles_ridgback* - Fixed LOD issues.
16aa_weapons_c - Bug fixes.
16aa_weapons_bfa - Fixed L129 BFA adapter.

 

@ace - Release version 3.3. Changelog

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.

 

 

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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

-

 

Updated:

@ace - Release version 3.3.1 - fixes broken event system that broke all of ACE

 

Removed:

-
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

Note2: Sorry for the short notice.

 

Please report any issues in the Technical Support forum.

 

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

16AA_crates_c - Moved crates to new dev environment. Removed old rearm crates
16AA_radios - Added Raising/Lowering of radio headset

 

Updated:

@ace - Fixes a ctd error

16aa_crates_a3 - Added medium wooden crate
16aa_equipment_c - Adjusted weights
16AA_staticweapons - Adjusted weights. Updated scripts
16aa_vests_c - Adjusted weights
16aa_weapons_bfa - Adjusted weights
16aa_weapons_c - Adjusted weights

 

Removed:

16aa_crates_a3_cfg - Moved to 16AA_crates_c
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

@16AA_Opfor - Adds OPFOR units & weapons
@Multitude - Adds the map for campaign Multitude
16AA_vehicle_scripts - Adds new weapon system to WMIKs. Adds dismounting of commanders gun on WMIKs

 

Updated:

@ace -fixes and performance improvements

bzly_mantrucks - Moved Mann trucks to 16AA Vehicles Support. Increased amount of spare wheels. Installed new engine and brakes
16aa_hilux* - Removed 16aa_weapons_opfor* dependancy
16aa_map_fixes - Fixed required addon error
16AA_radios - Moved Raising/Lowering of headset to a keybinding (Unbound by default)
16AA_staticweapons - Fixed locality issues
16aa_weapons_bfa - Added weight to description of items
16aa_weapons_c - Allow 30Rnd Stanags to work in L110A2. Added weight to description of items
uk_veh* - Bug fixes

 

Removed:

16aa_takiban - Replaced by AFP
16aa_weapons_opfor*
balaclava
hlc_core
hlc_wp_ak
jnsn_insurgents*
sasshemagh
shemaghs
asdg_jointrails - Integrated into @CBA
16AA_jackal_scripts - Moved to 16AA_vehicle_scripts

@DarkForest
 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

Note2: In order to save having to download some duplicate files, rename @DarkForest to @16AA_Opfor before running A3Sync.

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

          16AA_crates_c - Fixed 81MM ammo container
          16aa_vehicles_common_c - Removed reload sounds of 50cal and GMG
          bzly_mantrucks - Increased cargo capacity
          @Multitude - Added N'Ziwasogo map 

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

@ace - Updated ACE to the latest version.

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

None

 

Updated:

@16AA_A3 - Updated to the latest version.
16AA_crates* - General fixes & improvements

16aa_chinooks_c - Increased ACE Cargo capacity
16aa_c130_c - Increased ACE Cargo capacity
16aa_merlin_c - Increased ACE Cargo capacity
16aa_weapons* - Added IR Chemlights
16aa_jackals - Fixed backpack LOD
16aa_coyotes - Fixed backpack LOD
16AA_staticweapons - Removed crate declarations
16aa_equipment* - Changed 16AA flash. Added 13AASR uniforms

 

Removed:

None

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.

.

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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

@ace - Updated ACE to the latest version.

@CBA_A3 - Updated CBA to the latest version.

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 

Please report any issues in the Technical Support forum.



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

@16AA_A3 - Hotfix, updated armour values.

 

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

16AA_crates - Changed RHA Crate
16AA_staticweapons - Changed 50Cal & 762 ammo
16aa_weapons_c - Changed GPMG firerates (Handheld & SF). Changed 762 ammo type. Fixed stinger backblast
16aa_ridgback - Fixed gunner seats
16aa_stamina - Adjusted stamina system

 

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

 

ACE - latest version/hotfixes.

16aa_weapons_bfa - Fixed Pratice grenades

16AA_crates_c - Changed FSG Crate to include Stingers, rockets and Kitbags. Changed Medical Crate to include 2 Satcom radios and 2 Medic backpacks.
16aa_stamina -  Lowered overall stamina, increased drain from sprinting 

 

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

16aa_landrovers* - New directory structure for landrovers. Various bug fixes. New dashboard textures 

 

Updated:

16AA_staticweapons - Changed static weapon magazine inheritance. Changed time for setting up L16 mortar
16AA_crates_c - Moved non medical items to 16CSMR section crate
16aa_weapons* - Changed 762 & 50Cal tracer colour. Increased javelin damage. Fixed 16aa_Toolkit for ACE repair. Fixed static weapon particle effects. Fixed stinger
16aa_vehicle_common_c - Added heat haze, smoke and case ejection to vehicle weapons
16aa_jackals* - Added correct GPMG belts to cargo. Fixed weapon particle effects on Jackals & Coyotes
16aa_ridgback_c - Added correct GPMG belts to cargo 
16aa_equipment - Updated Pegasus patch. Updated RRO uniform. 
16aa_stamina - Fixed weapon raising sprinting not draining stamina

 

 

Removed:

uk_veh* - Replaced by 16aa_landrovers*

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

Fixed Tents so they can be deployed

 

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

@LongRiver - Christmas Special.

 

Updated:

          None

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

None

 

Updated:

          16aa_weapons* - Added realistic smoke grenades. Fixed ACE ranging for L16 Mortar. 

16AA_staticweapons - Code cleanup. Reduced L16 Mortar setup time
16aa_stamina - Tweaked stamina again
16aa_crates_a3 - Performance tweak on crate models, Altered Carry height on wooden crates.
16aa_crates_c - Added new smoke grenades to the crates

 

Removed:

None

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

 

Added:

@RHSAFRF - Version 0.4.0.1

 

Updated:

          @ACE - Latest version. (No changelog available.)

 

Removed:

@LONGRIVER

@Multitude

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

 



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@aegis

Updated:
@ace - Latest version. (Changelog.)
@rhsafrf - mod.cpp no longer generates errors.

Removed:
@16aa_a3 - Parachute PBO


Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@16aa_mods


bg_weaponframework - Adds framework for bolt animations on L115A3
RKSL* - Adds 5-25x Scope for L115A3. Adds new camo variants for PMII. Adds ACE Scope adjustment to PMII
uk3cb_baf_vehicles* - Adds Wildcat and Apache

 

 

Updated:
@16aa_mods


16AA_crates_c - Added yellow signalling smoke. Swapped yellow smokes for screening. Added Stinger Missiles to FSG crate. Added 2 medical resupply crates
16AA_staticweapons - Fixed unload/load magazine bugs. Fixed tracers of 200Rnd 7.62mm box. Added repair Option
16aa_equipment* - Improved Tactical Glasses - Yellow texture. Improved pegasus patch. Added MTP Ghillie. Improved model performance
16aa_vests* - Improved model performance
16aa_vehicles_landrovers_c - Changed Landrover's inventory
16aa_weapons* - Added yellow smoke grenade. Improved grenade descriptions. Fixed RPT

errors. Added new L115A3. Improved model performance. Fixed BFA ladder sight

 

@rhsafrf - mod.cpp no longer generates errors. (Attempt 2.)


Removed:
@16aa_mods

16AA_medical - No longer needed
16aa_wildcat - Replaced by 3CB Vehicles
16aa_wildcat_c - Replaced by 3CB Vehicles
jsn_ah1_apache - Replaced by 3CB Vehicles



 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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Our modpack has been updated; please update now.

The following changes have been made:

Added:

None.

 

Updated:
@16aa_a3 - Performance fixes for crates. - The Merlin has retaken flight school and can now fly properly.

@ace - Newest version, changelog pending.

@cba - Newest version, changelog.

Removed:

None.

 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)



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