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Knudsen

UPDATE A3: Modpack

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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@CUP_Terrains - CUP terrains, our new 'map' addon.
@perseus - Next campaign.
 
Updated:
@ace - Newest version, changelog.
@16aa_a3 - various changes.

 

16aa_equipment_c.pbo updated to remove errors in uniform configs. also fixed mtp error, added temp armour to yellow vest
16aa_weapons_C.pbo reduced 50 cal and shotgun damage
16aa_factions.pbo removed weapons_c dependance
tmr_core.pbo - version update from 0.2.3 to 0.5
tmr_nlaw.pbo - update of NLAW - better compatability with arma 3 (fixed some handler issues)
16aa_vehicles_ridback.pbo - repaired stretcher errors from land rover update
16aa_crates_c.pbo - Various adjust ments from logistic requests and some slimming down of the bulk to enable more logistic work
16aa_equipment - updated the uniform badges
16aa_chinooks.pbo - added memory points for fast roping
16aa_chinooks_c.pbo - added fast rope configs
cha_c130.pbo - move over from aegis folder to ours as we want to keep then for now (they just work)
dega_static_line.pbo - move from aegis folder for our static line jumps
CryeCombatUniform.pbo - ops require
WardensRandomCrap.pbo - Ops req




Removed:
16aa_c130.pbo removed old C130 as broken
16aa_c130_c.pbo removed old c130 config as broken
@maps - removed due to cup terrains update

 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

See latest HR voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@16aa_a3 - New uniforms and patches.
 
Updated:
16aa_crates_c.pbo - hotfix to L115 ammo now using ace ammo
16aa_weapons_c.pbo - hotfix change ammo for L115

Removed:
Nothing.
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

See latest HR voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@rhsafrf - Permanent feature of the mod-pack moving forward.

@rhsusaf - Permanent feature of the mod-pack moving forward.
 
Updated:
@cup_terrains - See thread.

Removed:
Nothing.
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

See latest HR voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing
 
Updated:
@16aa_a3 - various fixes
@perseus - New weapons and island update.

Removed:
Nothing.
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
See latest HR voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@prkz - Map Kunduz, Afghanistan
@HERACLES - EOD stuff.

Updated:
@16aa - new Camofaces, crates and aircraft improvements.

Removed:
@perseus - No longer required.

 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
See latest Operation voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing

Updated:
@ace - Various fixes/Change log, ACE mine-detector.

 

Removed:
@heracles
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
See latest Operation voting thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing

Updated:
@16aa_a3 - Various fixes: Event handlers errors, L115a animations, kio_l85 sound RPT error.

 

Removed:
16aa_map_fixes.pbo - No longer required.

 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
No changes to mod-line.

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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@acex - Headless client from ace, IEDs.

Updated:
@ace - Changelog pending, changes to mine detector, other fixes.

 

Removed:
nothing
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
See latest Operation thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
None

Updated:

rh_acc_cfg.pbo - altered Acog TA648 for better zeroing to 600M, added NV capability
16aa_weapons_c.pbo - removed ammo type that was comflicting with other rounds altering firepower and altered L129 for real 7.62 round velocity
16aa_weapons.pbo - fixed L85A2 LOD issue

 

Removed:
None
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
See latest Operation thread for mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

This is a 'hot-fix' addressing mod issues for Arma3 patch 1.60 as well as various much needed smaller fixes for @16aa_a3


Added:
Hot-fix for Kunduz light issues, full map update tomorrow.


Updated:

16aa_vehicles_ridgback_c.pbo - Remove excess items from inventory
16aa_weapons.pbo - Fix for FireMode RTP error
16aa_weapons_c.pbo - Fix for FireMode RTP error. Added new 50,150,200 Round 762 Belts
16aa_weapons_attachments - Fixed 3D LDS in NVG being too bright
3CB helicopter update for the apache and wildcat - lots of fixes.
16aa_crates_c.pbo - Various additions to current crates, added new field crates.
 

Removed:
tmr_core.pbo - updates broke it / no longer supported
tmr_language.pbo - updates broke it / no longer supported
tmr_nlaw.pbo - updates broke it / no longer supported
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

No changes to mod-line.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:

@Kunduz replaces @prkz

 

Updated:

Nothing.

 

Removed:

tmr_core.pbo - updates broke it / no longer supported

tmr_language.pbo - updates broke it / no longer supported

tmr_nlaw.pbo - updates broke it / no longer supported <- For real this time!

Temp Hot-fix for @prkz

@Bornholm - Broken due to 1.60 also no usage.

 

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

Changes to mod-line - see latest operation voting thread.

 

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Our modpack has been updated; please update now.

The following changes have been made:

Added:
None

Updated:
@kunduz

Fixed missing moon and stars

Fixed AI/AI vehicles can now cross the two main north and south river bridges
Fixed tunnel system shadows

Known issue(s)
Lighting over-brightness/exposure (BIS issue)

 

Removed:
None

Update Size:

386.15MB

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
Changes to mod-line - see latest operation voting thread.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
None

Updated:
@kunduz (v1.20.2)

Optimized Vegetation LOD Performance
Optimized File Size By ~177Mb
Tweaked Door Sounds
Tweaked Vegetation Shading
Fixed Tunnel Shadows
Fixed Code Pathing Bugs
Fixed Code Formatting
 
Known Issues
 
General Lighting (BIS Development Issues)

 

Removed:
None

Update Size:

1.06GB (Sorry about the file size, but due to reported issues I've uploaded kunduz from scratch, and also checked the signature key to our own, ensuring we're all on the same version)

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
Changes to mod-line - see latest operation voting thread.



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Our modpack has been updated; please update now.

The following changes have been made:


Added:
Nothing


Updated:

CUP Terrains to 1.1.0
 

Removed:
Nothing
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)

No changes to mod-line.


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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@cup_vehicles

@cup_units

@cup_weapons

Updated:
@cba_a3

@ace

@cup_terrains

 

 

Removed:
@16aa_opfor - You may delete this folder from your system

Two .pbos from @16aa_a3

Update Size:

14.83GB

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
Changes to mod-line - see latest operation voting thread.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing

Updated:
@ace - Changelog Apex ready.
 
Removed:
@kunduz - No longer required, you may delete this folder from your system.
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
No changes to mod-line.



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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:
Nothing

 

Updated:
@16aa_a3

 - Added: cupgridfix.pbo = The cup grid file fixes the grid issues of the count in the wrong direction

 - Added: burns_mk10.pbo = boats (needed for upcoming mission)

 - Added: an12bkv.pbo = an12 plane (needed for upcoming mission)



Removed:
 - Removed: ASR_AI
 

Size: 54kb (approx)

 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
No changes to mod-line.

-



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Our modpack has been updated; please update now.

The following changes have been made:

Added:

@juno - campaign folder.

 - Added: misc_gridfix.pbo = The cup grid file fixes the grid issues of the count in the wrong direction

 - Added: burns_mk10.pbo = boats (needed for upcoming mission)

 - Added: an12bkv.pbo = an12 plane (needed for upcoming mission)


Updated:

Nothing.

 

Removed:

cupgridfix.pbo


 

Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
Changes to mod-line - see latest operation voting thread.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing

Updated:
@ace - Hotfix, 3.6.2 Addressing issues with vector, etc.
 
Removed:
Nothing
 
 
Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
No changes to mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
Nothing

Updated:
@ace - Release candidate 3.7.0, changelog pending.

@cba_a3 - Changelog pending.

Removed:
Nothing


Note: Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
No changes to mod-line.



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Our modpack has been updated; please update now.

The following changes have been made:

Added:
@16aa - New and improved 16AA pack, various improvements.
@acre2 - v2.2.0.904 Replacing TFR as our primary voice/radio mod. BIS Thread.

Updated:
@ace - New release candidate 3.7.0, changelog pending.
@cup_units - v1.7.0
@cup_vehicles - v1.7.1
@cup_weapons - v1.7.1
@rhsafrf -  v0.4.1.1 Changelog
@rhsusaf -  v0.4.1.1 Changelog

Removed:
@16aa_a3
@TFR
@juno


Note:

  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • Significant changes to mod-line, see latest voting thread.
  • You may delete all removed mods from your system, RLC members should consider keeping @TFR and @16aa_a3 for compatibility with old missions.
     


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Our modpack has been updated; please update now.

 

The following changes have been made:

 

Added:
None

 

Updated:
@16aa - Fix list -

            Gearscript, medical ridgeback, targets, medical tent shadow, disable frag on pratice grenades and 40mm pratice rounds,      
            cable tie weight, spray paint, cones and BFA sounds 
@ACRE 2 - latest build 905 (In support of our radio ID issue)
            TEAMSPEAK PLUGIN REQUIRES UPDATING!

 

Removed:
None

 

Note:

  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • You may delete all removed mods from your system, RLC members should consider keeping @TFR and @16aa_a3 for compatibility with old missions.
  • Patch process didnt work as expected so appologise its a 860mb download to fix all the issues above

 

-



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Our modpack has been updated; please update now.

The following changes have been made:

Added:

Updated:

@16aa - Changes to the gear script, Crate changes, increase uniform and vest capacity's, BFA UI improvment


Removed:


Note:

  • Don't forget to defrag your system afterwards (unless you have an SSD, where this isn't required)
  • We're aware that some of you are missing magazines and/or items a fix is coming. Until then please communicate with your IC and get resupplied from the crates.


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