Jump to content

Arma III ! Updated!


Jones

Recommended Posts

"While there is no development blog yet we got some reveal(s) for You ...

watch my Twitter .... ... soon

 

so wait is over {it was so damn easy to figure it out really}

 

Part 1) Four screnshot from development version of ARMA 3

 

http://www.arma3.com/devblog/Hephaestus_Arma3_screenshots_forums_001.jpg

 

http://www.arma3.com/devblog/Ares_Arma3_screenshots_forums_002.jpg

 

http://www.arma3.com/devblog/Aphrodite_Arma3_screenshots_forums_003.jpg

 

http://www.arma3.com/devblog/Zeus_Arma3_screenshots_forums_004.jpg

 

__________________

Link to comment
Share on other sites

Vegetation looks badass, if they perfect AI's vision (or more importantly lack of) in foilage then we should have some hectic gunfights.

 

Now I wait for the day that each AI has an actual fear system built in, where suppression makes them shit bricks and hide in fear for real.

Link to comment
Share on other sites

I hope they have time within their development schedule (probably towards the latter stages of development), for what is known in the industry as 'Polish' - To get all the little bugs, low end priorities out of the way (the ones that never seem to get down).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Who's Online   0 Members, 0 Anonymous, 5 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...