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The Unit Series


Balkau

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Time for a gallery thread dedicated to Lipton's superb "The Unit" series, no?

 

Here's my footage.

Look forward to 18 minutes of intense firefights and Benny Hill as well as a heart-rending grande finale!

[video=youtube;Hk3OulsiVoQ]

I told you I'd make you cry, Dave. :P

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  • 2 weeks later...
How did you achieve the dusk/windy atmosphere.

Looks bloody amazing dude.

 

/good vids btw, appreciate i can still keep an eye on what you guys are doing.

 

Two things:

 

For the wind sounds/fog i turned up the ingame fog to 80% and i use the following script:

 

//--- Wind & Dust
[] spawn {

       setwind [0.201112,0.204166,true];
       while {true} do {
              _ran = ceil random 5;
              playsound format ["wind_%1",_ran];
              _obj = vehicle player;
              _pos = position _obj;

              //--- Dust
                      setwind [0.201112*2,0.204166*2,false];
              _velocity = [random 10,random 10,-1];
              _color = [1.0, 0.9, 0.8];
              _alpha = 0.02 + random 0.02;
              _ps = "#particlesource" createVehicleLocal _pos;  
              _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
              _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
              _ps setParticleCircle [0.1, [0, 0, 0]];
              _ps setDropInterval 0.01;

              sleep (random 1);
              deletevehicle _ps;
              _delay = 10 + random 20;
              sleep _delay;

       };
};



_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust [1, 1, 0,[0.82684, 0.220779, 0.441559, 0.0129871],[0.662338, 0.493506, 0.151515, 0.766234],[1, 1, 1, 0.0216448]];
_hndl ppEffectCommit 0;

_pos = getposATL player;
_ps = "#particlesource" createVehicleLocal _pos;  
_ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [4], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", player];
_ps setParticleRandom [3, [40, 40, 0], [0, 0, 0], 2, 0.5, [0, 0, 0, 0.1], 0, 0];
_ps setParticleCircle [0.1, [0, 0, 0]];
_ps setDropInterval 0.004;

while {true} do {
waituntil {vehicle player == player};
_ps setposATL getposATL player;
sleep 1;
};

 

Then to enhance the color i putted down 2 modules:

-Module 1: Enviroment - Effects

-Module 2: Enviroment - Colors (In this module's init box i put the following: " this setVariable ["intensity", 1.3] "

 

 

And with all this stuff above, thats how you do it ;)

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